These days we don't often roll our own linked lists. There are much better ways of implementing lists in high-level languages such as Java, C# and C++. We use vectors, maps and lists.
Nevertheless, you need to learn about linked lists. My first implementation was done in 65C02 assembly on the Apple IIc.
I provide here an outline of a linked list class. Your job, should you choose to accept, is to complete the implementation.
//
// LinkedList.cpp
// LinkedList
//
// Created by David Means on 8/5/15.
// Copyright (c) 2015 David Means. All rights reserved.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the <organization> nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL DAVID MEANS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#include <iostream>
#include "LinkedList.h"
using namespace std;
LinkedList::LinkedList() : head(0), nodeCount(0), tail(0)
{
tail = head = new Node();
cout << "-- Added Node[" << nodeCount << "] -- " << endl;
Print(head);
}
LinkedList::~LinkedList()
{
while ( tail )
{
Delete(tail);
}
tail = head = 0;
}
Node* LinkedList::Find(const string& s)
{
Node* search = head->getNext();
cout << "-- Search[" << s << "] --" << endl;
for (; search; search = search->getNext())
{
if ( search->getData() == 0 ) // May be the head
continue;
if ( search->getData()->compare(s) == 0 )
{
cout << "\tSearch success" << endl << endl;
return search;
}
}
cout << "\tSearch failed" << endl << endl;
return (Node*)0;
}
void LinkedList::Print() const
{
const Node* node = head;
cout << endl << "--- Print List ---" << endl << endl;
do
{
Print(node);
} while ( (node = node->getNext()));
}
void LinkedList::Print(const Node* n) const
{
if ( n == 0 )
{
cout << "-- List is Empty --" << endl
<< "-- Head follows:" << endl;
}
cout << endl
<< "\tthis = " << n << endl
<< "\tdata = " << (n->getData() ? n->getData()->c_str() : string("")) << endl
<< "\tprev = " << n->getPrev() << endl
<< "\tnext = " << n->getNext() << endl;
}
void LinkedList::Add(const string& s)
{
Node* newTail = new Node(s);
++nodeCount;
tail->setNext(newTail);
newTail->setPrev(tail);
tail = newTail;
cout << "-- Added Node[" << nodeCount << "] -- " << endl;
Print(tail);
}
void LinkedList::Add(const char* s)
{
string str(s);
Add(str);
}
void LinkedList::Delete(const char* s)
{
Delete(Find(string(s)));
}
void LinkedList::Delete(const string& s)
{
Delete(Find(s));
}
void LinkedList::Delete(Node* removeNode)
{
Node* prevNode;
Node* nextNode;
if ( !removeNode )
return;
prevNode = removeNode->getPrev();
nextNode = removeNode->getNext();
cout << "-- Deleting Node[" << nodeCount << "] --" << endl;
nodeCount--;
if ( removeNode == head )
{
cout << "-- Deleting ('head') --" << endl;
Print(removeNode);
head = tail = 0;
return;
}
if ( removeNode == tail )
{
cout << "-- Deleting ('tail') --" << endl;
Print(removeNode);
delete removeNode;
tail = prevNode;
tail->setNext(0);
return;
}
Print(removeNode);
prevNode->setNext(nextNode);
nextNode->setPrev(prevNode);
delete removeNode;
}
--- Example Output ---
-- Added Node[0] --
this = 0x7f999bc04bb0
data = (null)
prev = 0x0
next = 0x0
New node data: [First]
-- Added Node[1] --
this = 0x7f999bc04bd0
data = First
prev = 0x7f999bc04bb0
next = 0x0
New node data: [Second]
-- Added Node[2] --
this = 0x7f999bc04c10
data = Second
prev = 0x7f999bc04bd0
next = 0x0
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